GTA IV walkthrough: all story missions in order
November 2, 2026 · 20 min read

GTA IV walkthrough: all 88 story missions in order, every choice (Dwayne or Playboy X, Francis or Derrick), the Deal and Revenge endings, and tips.
Niko Bellic arrives in Liberty City to join his cousin Roman, who wrote home about a life of luxury and in fact lives in a cramped flat and owes money to loan sharks. What follows is a clash of criminal gangs, a hunt for the man who once betrayed Niko in the war, and two endings to choose from. The game came out in 2008 (on PC in December that year) and holds a Metacritic score of 90 on Steam.
Below are all the story missions in the order that is easiest to play them, with a short description and tips where it is easy to get stuck.

How long GTA IV takes to beat
The main story takes about 28 hours, and collecting everything the game offers takes about 76 and a half. These are averages from HowLongToBeat as quoted by TheGamer. In any single playthrough you complete 88 story missions: 85 shared ones and 3 final ones that depend on your choice.
| How you play | Estimate |
|---|---|
| Story only | ≈ 28 hours |
| 100% | ≈ 76.5 hours |
The Complete Edition sold on Steam also includes two standalone expansions, The Lost and Damned and The Ballad of Gay Tony. We cover their missions separately: GTA IV episodes walkthrough.
GTA IV in Ukrainian: text and voice-over
The Steam version officially supports English, French, Italian, German and Spanish. Ukrainian is not among them. There is, however, a free Ukrainian localization with translated text and Ukrainian voice-over: GTA IV Ukrainian localization. For installation details, see the guide GTA IV: Ukrainian language.
Mission names below use the English originals. If you play with our Ukrainian localization, the Ukrainian titles are listed in our Ukrainian version of this guide.

How to use the list
The order matches the way missions unlock one after another. But several storylines run in parallel: contacts from different groups can call at the same time, and you are free to alternate between their jobs. Missions from one contact always come in a fixed sequence. So your order may differ slightly, and that is fine.
There are no difficulty levels in the game, but plain caution helps a lot: use cover, restock armor before a combat mission and save before story choices.
Chapter 1. Broker: Roman, Vlad, Jacob, Faustin
On the first island Niko works for the loan shark Vlad and then for the Russian boss Mikhail Faustin. The game teaches you to drive, fight, use cover and escape the police here.
| # | Mission | Giver | What to do |
|---|---|---|---|
| 1 | The Cousins Bellic | Roman | Drive Roman's taxi to his flat in Hove Beach. The cab accelerates slowly, so do not wreck it |
| 2 | It's Your Call | Roman | Keep watch while Roman is in a card room and warn him about the loan sharks. Do not aim at them, or you fail |
| 3 | Three's a Crowd | Roman | Drive thugs away from the depot, then drive Mallorie and Michelle. Keep both women unharmed |
| 4 | First Date | Michelle | Bowling with Michelle. After mission 3 you can start with this one or the next |
| 5 | Bleed Out | Roman | A fight and a chase after Dardan. Unlocks the friendship with Roman |
| 6 | Easy Fare | Roman | Drive a fare and shake off the cops. The wanted-level tutorial appears here |
| 7 | Jamaican Heat | Roman | Cover Little Jacob's meeting. The first real shootout: pick up weapons from the dead |
| 8 | Bull in a China Shop | Vlad | Smash a shop window with a brick. Do not kill the owner |
| 9 | Hung Out to Dry | Vlad | Squeeze a debt out of a laundromat owner who flees in a van. Leave the van behind the shop alone, or he escapes |
| 10 | Clean Getaway | Vlad | Steal a car, wash it and deliver it to Vlad. Do not wreck it |
| 11 | Ivan the Not So Terrible | Vlad | Chase Ivan by car and over rooftops. Choice: finish him or spare him |
| 12 | Concrete Jungle | Little Jacob | Help Jacob against rival dealers. Health packs appear |
| 13 | Uncle Vlad | Roman | Chase Vlad across East Hook and Hove Beach. Do not lose sight of him |
| 14 | Crime and Punishment | Roman | Steal a police car and pull over delivery vans to find the right one. The siren helps |
| 15 | Do You Have Protection? | Mikhail Faustin | Pressure a video maker together with Dimitri. Reward: a Micro Uzi and access to illegal gun shops |
| 16 | Shadow | Little Jacob | Tail a dealer to his supplier. The door is locked: shoot the lock. Unlocks the friendship with Jacob |
| 17 | Final Destination | Mikhail Faustin | Kill an informant at a Bohan subway station |
| 18 | No Love Lost | Mikhail Faustin | Chase Faustin's daughter's boyfriend. The final shootout is dark, so it is best played in daylight |
| 19 | Logging On | Roman | Set up an email account at an internet cafe. Unlocks the internet and email |
| 20 | Rigged to Blow | Mikhail Faustin | Drive a truck with a bomb to a garage. It is slow: repeated crashes cause an explosion and a failure |
Chapter 2. Brucie, Dimitri and the move to Bohan
After Dimitri's betrayal Roman loses his home and business and the cousins move to Bohan. Brucie with his races, and Manny with Elizabeta, show up here too.
| # | Mission | Giver | What to do |
|---|---|---|---|
| 21 | Search and Delete | Brucie Kibbutz | Use a police computer to locate Lyle and chase him down |
| 22 | Easy as Can Be | Brucie Kibbutz | Steal Lyle's car. Two of his friends shoot at you from inside |
| 23 | The Master and the Molotov | Dimitri Rascalov | Kill Faustin at the Perestroika club. Before it, finish Roman's taxi missions and the open Brucie and Jacob missions |
| 24 | Russian Revolution | Dimitri Rascalov | The first big firefight, together with Little Jacob. It teaches cover and blind fire |
| 25 | Roman's Sorrow | Roman | Roman's flat and taxi depot are burned out, and you move to Bohan. Roman's taxi missions are gone for good |
| 26 | Out of the Closet | Brucie Kibbutz | Reach the target through a dating site. You can skip the date: walk in and shoot |
| 27 | No. 1 | Brucie Kibbutz | The first street races. Brucie becomes a friend and races open up |
| 28 | Escuela of the Streets | Manny Escuela | Stay behind the dealer and do not honk: you will spook him and fail |
| 29 | Street Sweeper | Manny Escuela | Attack thugs in a garage. Teaches drive-by shooting |
| 30 | Luck of the Irish | Elizabeta Torres | Cover a deal with a sniper rifle. You meet Packie |
| 31 | Blow Your Cover | Elizabeta Torres | You meet Playboy X and flee NOOSE over rooftops. Opens Algonquin and brings back Roman's taxi call |
| 32 | The Puerto Rican Connection | Manny Escuela | Manny's last mission. Unlocks Call and Collect and The Snow Storm |
| 33 | The Snow Storm | Elizabeta Torres | Recover her cocaine from an old hospital. Stealth works: ladder, grab, leave |
| 34 | Have a Heart | Elizabeta Torres | Drive the bodies to a doctor. Elizabeta's last mission |
Chapter 3. Algonquin: the McReary family, Playboy X, Dwayne
The second island brings the Irish McReary family, a bank robbery and the choice between Playboy X and Dwayne. At the same time a mysterious client, United Liberty Paper, starts asking you to remove "terrorists".
| # | Mission | Giver | What to do |
|---|---|---|---|
| 35 | Call and Collect | Francis McReary | Meet on a pier: Francis is being blackmailed with photos |
| 36 | Harboring a Grudge | Packie McReary | Steal a truck of medicine from the Triads |
| 37 | Waste Not Want Knots | Packie McReary | Rob a warehouse on Colony Island: you are the driver |
| 38 | Three Leaf Clover | Packie McReary | The Bank of Liberty robbery. The five-star wanted level stays almost to the end, and the death of Packie, Derrick or your character is a failure. Opens Alderney and the friendship with Packie |
| 39 | Final Interview | Francis McReary | Attend a job interview to kill the lawyer Tom Goldberg. Shooting the glass behind him looks great |
| 40 | Holland Nights | Francis McReary | Find the dealer Clarence Little. Choice |
| 41 | Lure | Francis McReary | Lure a dealer out and take him down. Do not stray too far |
| 42 | Deconstruction for Beginners | Playboy X | Clear armed workers from a construction site. The scaffolding can be brought down on enemies |
| 43 | Photo Shoot | Playboy X | Photograph a group so Playboy can identify the target. If you aim at anyone, you have to kill them all |
| 44 | Ruff Rider | Dwayne Forge | Settle things with Dwayne's ex and her boyfriend: recover the money |
| 45 | Undress to Kill | Dwayne Forge | Three Trunchez brothers in a club: quietly with a knife or with a brawl |
| 46 | Wrong is Right | United Liberty Paper | Follow a Russian and kill him. Blowing up his car works |
| 47 | Portrait of a Killer | United Liberty Paper | Clear a compound in Dukes; the last guard can be spared |
| 48 | Hostile Negotiation | Mallorie Bardas | Rescue Roman from a warehouse. He must not be hurt. Reward: a flat in Middle Park East |
| 49 | The Holland Play | Playboy X | Choice: Playboy X or Dwayne |
| 50 | Dust Off | United Liberty Paper | Chase a helicopter, then fly it to the airport yourself |
| 51 | Paper Trail | United Liberty Paper | Shoot down a target from the air together with Jacob |
| 52 | Actions Speak Louder than Words | Gerald McReary | Eliminate members of the Ancelotti family; one option is a bomb under a car |
| 53 | I Need Your Clothes, Your Boots, and Your Motorcycle | Gerald McReary | Chase a capo on a motorcycle, wearing someone else's clothes |
Chapter 4. Alderney: Derrick, Ray Boccino, Gerald
Here the Boccino mob appears, and the Francis-or-Derrick choice forces you to pick which brother dies. The story of Gracie Ancelotti runs alongside.
| # | Mission | Giver | What to do |
|---|---|---|---|
| 54 | Smackdown | Derrick McReary | Take out a blackmailer and his gang in his house |
| 55 | A Long Way to Fall | Ray Boccino | Fight up to a skyscraper roof. There is a choice about the guard Alonzo |
| 56 | Babysitting | Derrick McReary | Escort a boat with counterfeit dollars. Stay with Kim |
| 57 | Tunnel of Death | Derrick McReary | Stop a convoy together with Packie. A rocket launcher hurts here: it can destroy the van too early |
| 58 | Blood Brothers | Francis McReary | Choice: Francis or Derrick |
| 59 | Undertaker | Packie McReary | Fight off attackers at the church and drive the hearse. Your only chance to take a Romero |
| 60 | Taking in the Trash | Ray Boccino | Collect diamonds dressed as a garbage worker. A chase follows |
| 61 | Meltdown | Ray Boccino | Chase Luca in a Banshee. Do not shoot him from the car: the finale is on foot |
| 62 | I'll Take Her | Gerald McReary | Kidnap Gracie Ancelotti. She only answers your calls between 8am and 9pm |
| 63 | Museum Piece | Ray Boccino | A big shootout in a museum. Armor is in a booth at the bottom of the stairs; take an SMG and stay in cover. Dwayne can help |
| 64 | No Way on the Subway | Ray Boccino | A motorcycle chase through subway tunnels. It is much harder on the bike, so practice the jumps |
| 65 | Late Checkout | Ray Boccino | Kill Isaac Roth in a hotel. One of his associates can be spared |
| 66 | Weekend at Florian's | Ray Boccino | Follow Talbot's directions together with Roman. Do not get distracted by calls |
| 67 | Ransom | Packie McReary | Photograph Gracie for her father. Do not shoot her |
| 68 | She's a Keeper | Gerald McReary | Move Gracie to a new hideout. You can take a unique Vincent |
Chapter 5. Alderney: Bernie, Phil Bell, Pegorino, Gravelli
The island's last storylines: Bernie, Phil Bell, the mobster Pegorino and Gravelli. After that the game heads for its finale.
| # | Mission | Giver | What to do |
|---|---|---|---|
| 69 | Hating the Haters | Bernie Crane | Guard Bernie on his jog and kill the attacker |
| 70 | Union Drive | Bernie Crane | Chase two men while buses and trucks block the road |
| 71 | Buoys Ahoy | Bernie Crane | A boat chase. The ramp jump makes for a nice stunt |
| 72 | Truck Hustle | Phil Bell | Chase a truck full of heroin and climb onto its roof. Call Dwayne |
| 73 | Pegorino's Pride | Jimmy Pegorino | Cover a negotiation with a rifle, then an ambush |
| 74 | Payback | Jimmy Pegorino | Revenge on the Pavanos. Do not take the Comet stuck in the crash: they will escape |
| 75 | Catch the Wave | Phil Bell | A long drive to Charge Island, and there is no trip skip |
| 76 | Trespass | Phil Bell | Kill Charlie Matteo before he takes off. Bring a few rockets |
| 77 | To Live and Die in Alderney | Phil Bell | Sell the heroin and escape the feds |
| 78 | Diamonds Are a Girl's Best Friend | Gerald McReary | One of the biggest shootouts in the game. Bring full ammo, health and armor |
| 79 | Entourage | Jon Gravelli | Escort a politician to City Hall through an ambush |
| 80 | Dining Out | Jon Gravelli | Kill Kim in a Chinese restaurant |
| 81 | Liquidize the Assets | Jon Gravelli | Destroy Russian vans loaded with cocaine. Gravelli's last mission |
| 82 | Flatline | Jimmy Pegorino | Eliminate Corrado, a guard, in a hospital. The only place to get the hospital scrubs |
| 83 | Pest Control | Jimmy Pegorino | Follow Ray Boccino. Do not damage his cars before he drives off |
| 84 | That Special Someone | United Liberty Paper | Meet Darko Brevic on an airport runway. Choice |
| 85 | One Last Thing | Jimmy Pegorino | Almost entirely a cutscene. The choice between Deal and Revenge |
Story choices
| Mission | Choice | What changes |
|---|---|---|
| Ivan the Not So Terrible (#11) | Kill or spare Ivan | A spared Ivan later shows up as a random character |
| Holland Nights (#40) | Kill or spare Clarence | A spared Clarence comes back as a hostile random character |
| The Holland Play (#49) | Kill Dwayne or Playboy X | Dwayne: Playboy pays $25,000 and cuts contact. Playboy: you get his penthouse and Dwayne becomes a friend (if you answer his email positively) |
| A Long Way to Fall (#55) | Spare or kill Alonzo | A spared Alonzo warns Benavidez: an ambush waits at the elevator. Killed: guards on the stairs |
| Blood Brothers (#58) | Kill Francis or Derrick | Derrick: Francis pays $10,000 ($20,000 if you phone him first) and offers a wanted-level reduction service. Francis: Derrick lives, no reward. Undertaker then buries the one you killed |
| Late Checkout (#65) | Spare one of the associates | The sources name no effect on the story |
| That Special Someone (#84) | Kill or spare Darko | No difference in money or plot: the final scene and the call to Bernie differ |
| One Last Thing (#85) | Deal or Revenge | See below |
The ending: Deal or Revenge
In One Last Thing you choose which marker on the map to drive into: the green dollar sign is Deal, the red dagger is Revenge. Both endings have three missions, and the middle one, Mr. & Mrs. Bellic, is Roman and Mallorie's wedding.
- Deal. You take Dimitri's deal: If the Price is Right, then the wedding and A Revenger's Tragedy. Kate is upset about the money and skips the wedding, and a stray bullet kills Roman. Dimitri kills Pegorino, and Niko catches up with Dimitri on Happiness Island.
- Revenge. You refuse the deal: A Dish Served Cold, the wedding, Out of Commission. Niko kills Dimitri on the ship Platypus, and Pegorino fires into the wedding crowd, killing Kate. The final chase after Pegorino ends on Happiness Island.
In both cases Mallorie is pregnant and the key mission pays $250,000. Grand Theft Wiki calls Out of Commission easier than the Deal finale. In Deal Roman dies, so his taxi and hangouts are no longer available.
To see both endings, save before That Special Someone or One Last Thing and load that save for the other path.
Points of no return
- Roman's Sorrow (#25): Roman's taxi missions end for the rest of the game. Before The Master and the Molotov, finish them and the open Brucie and Jacob missions.
- Finish Michelle's dates before The Snow Storm (#33): they are unavailable after it.
- Liquidize the Assets and Pest Control start the endgame. It is better to finish dates, friend outings and side content beforehand.
Tips for the playthrough
- Save on the bed in a safehouse and before every story choice.
- Armor stops bullets, not punches or falls. Buy it in a gun shop; it also turns up on the map. Restock armor and ammo before a combat mission.
- Failed missions. The game offers a retry through the cell phone. Sometimes it restarts from the starting point, sometimes you have to repeat the preparation and buy weapons again.
- Phone and friends. By phoning a friend you invite him to bowling, darts, pool, a bar, a show or a club. Arrive on time and do not ignore calls, or his liking drops.
| Friend | Unlocked by | Bonus |
|---|---|---|
| Roman | Bleed Out | Free taxi anywhere |
| Little Jacob | Shadow | Weapons at a lower price, delivered to you |
| Brucie | No. 1 | Helicopter pickup |
| Packie | Three Leaf Clover | A car with a bomb you trigger by phone |
| Dwayne | The Holland Play (only if you killed Playboy X) | Two armed men as backup |
Bonuses work when the friend's liking is high enough; the sources give thresholds from 60 to 75%.
Sources
- Grand Theft Wiki: Missions in GTA IV — mission list and order, givers; individual mission pages on the same site
- GTABase: GTA IV Missions — the sequential order 1–85 and the endings
- GTA Wiki: Missions in GTA IV — cross-check of order and choices
- GTA Wiki: Endings in GTA IV — Deal and Revenge, saving for both
- GTA Wiki: Friendships in GTA IV — friend bonuses
- GTAIntel: friendship mechanics — liking thresholds
- Wikipedia: Grand Theft Auto IV — plot, release dates
- TheGamer: how long to beat GTA IV — HowLongToBeat data
- Steam store page — Complete Edition, languages, Metacritic
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